Skip to content

Solari: Fix indirect shadows#22287

Merged
alice-i-cecile merged 5 commits into
bevyengine:mainfrom
JMS55:solari6-gi-resampling-fix
Dec 30, 2025
Merged

Solari: Fix indirect shadows#22287
alice-i-cecile merged 5 commits into
bevyengine:mainfrom
JMS55:solari6-gi-resampling-fix

Conversation

@JMS55

@JMS55 JMS55 commented Dec 27, 2025

Copy link
Copy Markdown
Contributor

Same series of changes to resampling we did for DI, but now applied to GI.

Effectively reverts #21919.

The piece I was missing before was that I was applying the visibility test to the reservoir's radiance, and not the UCW, which was wrong.

@JMS55 JMS55 added the A-Rendering Drawing game state to the screen label Dec 27, 2025
@JMS55 JMS55 added this to the 0.18 milestone Dec 27, 2025
@JMS55 JMS55 added S-Needs-Review Needs reviewer attention (from anyone!) to move forward C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. labels Dec 27, 2025
@JMS55 JMS55 added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Dec 29, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 30, 2025
Merged via the queue into bevyengine:main with commit f3bc1ec Dec 30, 2025
38 checks passed
mockersf pushed a commit that referenced this pull request Dec 30, 2025
Same series of changes to resampling we did for DI, but now applied to
GI.

Effectively reverts #21919.

The piece I was missing before was that I was applying the visibility
test to the reservoir's radiance, and not the UCW, which was wrong.
mockersf pushed a commit that referenced this pull request Dec 30, 2025
Same series of changes to resampling we did for DI, but now applied to
GI.

Effectively reverts #21919.

The piece I was missing before was that I was applying the visibility
test to the reservoir's radiance, and not the UCW, which was wrong.
mockersf pushed a commit that referenced this pull request Dec 30, 2025
Same series of changes to resampling we did for DI, but now applied to
GI.

Effectively reverts #21919.

The piece I was missing before was that I was applying the visibility
test to the reservoir's radiance, and not the UCW, which was wrong.
mockersf pushed a commit that referenced this pull request Dec 30, 2025
Same series of changes to resampling we did for DI, but now applied to
GI.

Effectively reverts #21919.

The piece I was missing before was that I was applying the visibility
test to the reservoir's radiance, and not the UCW, which was wrong.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

Projects

No open projects
Status: Done

Development

Successfully merging this pull request may close these issues.

4 participants