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Pull requests: mrdoob/three.js

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Pull requests list

PixelationPassNode - Simplify Code
#34543 opened Sep 11, 2026 by cmhhelgeson Contributor Loading…
Use hashArray() instead of hash() for generating cache keys
#34536 opened Sep 10, 2026 by PoseidonEnergy Contributor Loading…
Builds: Make three/tsl tree-shakeable.
#34533 opened Sep 10, 2026 by monken Loading…
WebGPURenderer: Make canvas optional
#34525 opened Sep 9, 2026 by donmccurdy Collaborator Draft
WebGPURenderer: Ensure valid state in compileAsync().
#34506 opened Sep 8, 2026 by Mugen87 Collaborator Loading… r187
Add GPU terrain vector overlay example
#34497 opened Sep 7, 2026 by chenguang1994 Loading…
TextureNode: allow for non-mergeable uniforms
#34450 opened Sep 3, 2026 by Mirei3D Contributor Loading…
TSL: Fix per-component select()
#34425 opened Sep 1, 2026 by bhouston Contributor Loading…
WIP - TSL 16 bit precision support (sunag's design suggestion)
#34414 opened Sep 1, 2026 by bhouston Contributor Loading…
Add FFT2D: GPU 2D FFT via TSL compute shaders
#34382 opened Aug 26, 2026 by bhouston Contributor Loading…
TSL - WorkgroupInfoNode -> ScopedVariableNode
#34295 opened Aug 18, 2026 by cmhhelgeson Contributor Loading…
ProTip! Updated in the last three days: updated:>2026-09-08.