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feat(tracks): a half-width ramp at Bell Deer's Spoon exit - #341
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The ramp covers the left half of the road with a boost pad leading into it and a flat line beside it, so Spoon's exit is a choice: air or the ground and the tow. A layout gains `ramps`, a slope bounded across the road and built into the asphalt mesh (ADR 0101). Closes #330
The Ramp docstring and ADR 0101 now say what the mesh does, an unused height method goes, every bot level runs the field test, and a new fixture carries a launch through the determinism gate. Refs #330
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Summary
Spoon's exit becomes a choice: the left half flies off a boosted ramp, the right half stays on the ground for the tow. Closes #330.
Three things differ from a plain reading of the issue, each measured through
stepand recorded in ADR 0101:back-straight. A pad's 1 s boost ends in flight off a higher ramp, and the old lip's next checkpoint was closer than any landing. Airtime is about 0.4 s, not much more than a hop's 0.3 s.Asphaltmesh. A separate wedge threw karts at up to 17 m/s, side and lip faces stopped karts dead on the flat half, and road under the slope killed the launch.Evidence
After:
Screenshots:
Merge Danger
Door: two-way
Layout, sidecar and replays revert together.
Blast Radius: Bell Deer
Every Bell Deer race changes. A kart cutting under the slope's last 1.6 m reads grass for a few ticks and drops to the off-track cap. Projectiles ride the centreline's height, so they pass through the slope's drawing. Other courses' exports are byte-identical.