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Bell Deer's ramp after spoon-2 spans the whole road, so every kart jumps and the Spoon exit has no choice in it.
Goal
The ramp covers one side of the road; a flat line runs beside it. Air with a boost approach on one side, the ground and the tow on the other.
Change
Elevation across part of the road: today a layout's elevation (Ramp, Hill) runs along the centreline only, so the track pipeline gains a ramp bounded across the road, in the layout, the export and the sidecar's collision.
Bell Deer's ramp becomes that half-width ramp, with a boost reward on its approach.
Bots: Ace may take the ramp, the others the flat line, or as the sweep shows; every bot still laps.
A new ADR records the lateral ramp; slug in DECISION_SLUGS. Bell Deer's replays re-recorded; style guide: ramp entry.
Tests
Track tests: the ramp's surface heights across the road; walls clear.
Sim through step: a kart on the ramp side goes airborne and lands before the next checkpoint at boosted speed; one on the flat side does not leave the ground.
Native and wasm replays agree.
Done when
At Spoon's exit a driver chooses the ramp or the flat line, and bots finish either way.
Spec
docs/mockups/course-excitement.html on branch docs/course-excitement-picks until its PR merges: card B5, first half.
Activity
feat(tracks): a half-width ramp at Bell Deer's Spoon exit
test(tracks): hold the ramp's launch to the lip and bound what its ed…
fix(tracks): true up the ramp's docs and hold its launch in the replays
docs(tracks): true up three of the ramp's comments