Make sure we submit work even if we visited a camera.#20595
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andriyDev
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This seems like a nice fix regardless - at least this way we don't end up with an uninitialized texture! I'd even be ok shipping without #20407 (though that still introduces a frame delay for real rendering which isn't great).
alice-i-cecile
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JMS55
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JMS55
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Zeophlite
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Alternative fix to #20318. We have existing code making sure that we do work on a swapchain in
CameraDriverNode. However, it's only protecting against the case where we have no cameras spawned. We also need to check that we actually did any rendering work, even if we have cameras in the scene.Tested on macOS.