You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We'll need a fallback for the EnvironmentMapLight shader. The easiest way for now would be a preprocessor define. The environment map will change rarely, so pipeline recompilation is fine.
textureNumLevels()is not supported on WebGL2.We'll need a fallback for the EnvironmentMapLight shader. The easiest way for now would be a preprocessor define. The environment map will change rarely, so pipeline recompilation is fine.