Fix knife incorrect initial secondary attack#741
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Fix a problem where the knife swing could be incorrectly triggered once using the `+attack2` input. This is a supplementary fix to NeotokyoRebuild#708 since I forgot to address the knife stuff in the earlier PR NeotokyoRebuild#714 that closed it. We had some buggy scaffolding in place for a speculative future secondary attack for the knife, but in the spirit of YAGNI I've decided to delete it for now to simplify the code.
brysondev
approved these changes
Oct 16, 2024
AdamTadeusz
approved these changes
Oct 19, 2024
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Description
Fix a problem where the knife swing could be incorrectly triggered once, using the
+attack2input.This is a supplementary fix to #708 since I forgot to address the knife stuff in the earlier PR #714 that closed the issue.
We had some buggy scaffolding in place for supporting a speculative future secondary attack feature for the knife, but in the spirit of YAGNI I've decided to delete it for now to simplify the code.
To reproduce
See #708 (only the knife case is applicable here, grenades should be already fixed).
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