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28 changes: 7 additions & 21 deletions mp/src/game/shared/gamemovement.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -801,20 +801,6 @@ Vector CGameMovement::GetPlayerViewOffset( bool ducked ) const
#endif
}

inline void UTIL_TraceRayMovement( const Ray_t &ray, unsigned int mask,
const IHandleEntity *ignore, int collisionGroup, trace_t *ptr, ShouldHitFunc_t pExtraShouldHitCheckFn = NULL )
{
CTraceFilterSimple traceFilter( ignore, collisionGroup, pExtraShouldHitCheckFn );
traceFilter.m_bIgnoreNeoCollide = false;

enginetrace->TraceRay( ray, mask, &traceFilter, ptr );

if( r_visualizetraces.GetBool() )
{
DebugDrawLine( ptr->startpos, ptr->endpos, 255, 0, 0, true, -1.0f );
}
}

#if 0
//-----------------------------------------------------------------------------
// Traces player movement + position
Expand All @@ -833,7 +819,7 @@ CBaseHandle CGameMovement::TestPlayerPosition( const Vector& pos, int collisionG
{
Ray_t ray;
ray.Init( pos, pos, GetPlayerMins(), GetPlayerMaxs() );
UTIL_TraceRayMovement( ray, PlayerSolidMask(), mv->m_nPlayerHandle.Get(), collisionGroup, &pm );
UTIL_TraceRay( ray, PlayerSolidMask(), mv->m_nPlayerHandle.Get(), collisionGroup, &pm );
if ( (pm.contents & PlayerSolidMask()) && pm.m_pEnt )
{
return pm.m_pEnt->GetRefEHandle();
Expand Down Expand Up @@ -3754,7 +3740,7 @@ void TracePlayerBBoxForGround( const Vector& start, const Vector& end, const Vec
mins = minsSrc;
maxs.Init( MIN( 0, maxsSrc.x ), MIN( 0, maxsSrc.y ), maxsSrc.z );
ray.Init( start, end, mins, maxs );
UTIL_TraceRayMovement( ray, fMask, player, collisionGroup, &pm );
UTIL_TraceRay( ray, fMask, player, collisionGroup, &pm );
if ( pm.m_pEnt && pm.plane.normal[2] >= 0.7)
{
pm.fraction = fraction;
Expand All @@ -3766,7 +3752,7 @@ void TracePlayerBBoxForGround( const Vector& start, const Vector& end, const Vec
mins.Init( MAX( 0, minsSrc.x ), MAX( 0, minsSrc.y ), minsSrc.z );
maxs = maxsSrc;
ray.Init( start, end, mins, maxs );
UTIL_TraceRayMovement( ray, fMask, player, collisionGroup, &pm );
UTIL_TraceRay( ray, fMask, player, collisionGroup, &pm );
if ( pm.m_pEnt && pm.plane.normal[2] >= 0.7)
{
pm.fraction = fraction;
Expand All @@ -3778,7 +3764,7 @@ void TracePlayerBBoxForGround( const Vector& start, const Vector& end, const Vec
mins.Init( minsSrc.x, MAX( 0, minsSrc.y ), minsSrc.z );
maxs.Init( MIN( 0, maxsSrc.x ), maxsSrc.y, maxsSrc.z );
ray.Init( start, end, mins, maxs );
UTIL_TraceRayMovement( ray, fMask, player, collisionGroup, &pm );
UTIL_TraceRay( ray, fMask, player, collisionGroup, &pm );
if ( pm.m_pEnt && pm.plane.normal[2] >= 0.7)
{
pm.fraction = fraction;
Expand All @@ -3790,7 +3776,7 @@ void TracePlayerBBoxForGround( const Vector& start, const Vector& end, const Vec
mins.Init( MAX( 0, minsSrc.x ), minsSrc.y, minsSrc.z );
maxs.Init( maxsSrc.x, MIN( 0, maxsSrc.y ), maxsSrc.z );
ray.Init( start, end, mins, maxs );
UTIL_TraceRayMovement( ray, fMask, player, collisionGroup, &pm );
UTIL_TraceRay( ray, fMask, player, collisionGroup, &pm );
if ( pm.m_pEnt && pm.plane.normal[2] >= 0.7)
{
pm.fraction = fraction;
Expand Down Expand Up @@ -5125,7 +5111,7 @@ void CGameMovement::TracePlayerBBox( const Vector& start, const Vector& end, uns

Ray_t ray;
ray.Init( start, end, GetPlayerMins(), GetPlayerMaxs() );
UTIL_TraceRayMovement( ray, fMask, mv->m_nPlayerHandle.Get(), collisionGroup, &pm );
UTIL_TraceRay( ray, fMask, mv->m_nPlayerHandle.Get(), collisionGroup, &pm );

}

Expand All @@ -5140,6 +5126,6 @@ void CGameMovement::TryTouchGround( const Vector& start, const Vector& end, con

Ray_t ray;
ray.Init( start, end, mins, maxs );
UTIL_TraceRayMovement( ray, fMask, mv->m_nPlayerHandle.Get(), collisionGroup, &pm );
UTIL_TraceRay( ray, fMask, mv->m_nPlayerHandle.Get(), collisionGroup, &pm );
}

33 changes: 13 additions & 20 deletions mp/src/game/shared/neo/neo_gamerules.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -94,17 +94,6 @@ ConVar neo_sv_readyup_autointermission("neo_sv_readyup_autointermission", "0", F
// Both CLIENT_DLL + GAME_DLL, but server-side setting so it's replicated onto client to read the values
ConVar neo_sv_readyup_lobby("neo_sv_readyup_lobby", "0", FCVAR_REPLICATED, "If enabled, players would need to ready up and match the players total requirements to start a game.", true, 0.0f, true, 1.0f);

enum ENeoCollision
{
NEOCOLLISION_NONE = 0,
NEOCOLLISION_TEAM,
NEOCOLLISION_ALL,

NEOCOLLISION__TOTAL,
};

ConVar neo_sv_collision("neo_sv_collision", "0", FCVAR_REPLICATED, "0 = No collision (default), 1 = Team-based collision, 2 = All player collision", true, 0.0f, true, NEOCOLLISION__TOTAL - 1);

REGISTER_GAMERULES_CLASS( CNEORules );

BEGIN_NETWORK_TABLE_NOBASE( CNEORules, DT_NEORules )
Expand Down Expand Up @@ -481,18 +470,22 @@ int CNEORules::DefaultFOV(void)
#endif
}

bool CNEORules::ShouldCollide(const CBaseEntity *ent0, const CBaseEntity *ent1) const
bool CNEORules::ShouldCollide(int collisionGroup0, int collisionGroup1)
{
const int ent0Group = ent0->GetCollisionGroup();
const int ent1Group = ent1->GetCollisionGroup();
const int iNeoCol = neo_sv_collision.GetInt();
if (iNeoCol != NEOCOLLISION_ALL && ent0Group == COLLISION_GROUP_PLAYER && ent1Group == COLLISION_GROUP_PLAYER)
if (collisionGroup0 > collisionGroup1)
{
return (iNeoCol == NEOCOLLISION_TEAM) ?
(static_cast<const CNEO_Player *>(ent0)->GetTeamNumber() != static_cast<const CNEO_Player *>(ent1)->GetTeamNumber()) :
false;
// swap so that lowest is always first
V_swap(collisionGroup0, collisionGroup1);
}
return const_cast<CNEORules *>(this)->CTeamplayRules::ShouldCollide(ent0Group, ent1Group);

if ((collisionGroup0 == COLLISION_GROUP_PLAYER || collisionGroup0 == COLLISION_GROUP_PLAYER_MOVEMENT) &&
(collisionGroup1 == COLLISION_GROUP_PROJECTILE || collisionGroup1 == COLLISION_GROUP_WEAPON ||
collisionGroup1 == COLLISION_GROUP_PLAYER || collisionGroup1 == COLLISION_GROUP_PLAYER_MOVEMENT))
{
return false;
}

return CTeamplayRules::ShouldCollide(collisionGroup0, collisionGroup1);
}

extern ConVar mp_chattime;
Expand Down
2 changes: 1 addition & 1 deletion mp/src/game/shared/neo/neo_gamerules.h
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,7 @@ class CNEORules : public CHL2MPRules, public CGameEventListener

virtual void ClientDisconnected(edict_t* pClient) OVERRIDE;
#endif
bool ShouldCollide(const CBaseEntity *ent0, const CBaseEntity *ent1) const;
virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 ) OVERRIDE;

virtual const char* GetGameName() { return NEO_GAME_NAME; }

Expand Down
23 changes: 0 additions & 23 deletions mp/src/game/shared/util_shared.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,10 +34,6 @@
bool NPC_CheckBrushExclude( CBaseEntity *pEntity, CBaseEntity *pBrush );
#endif

#ifdef NEO
#include "neo_gamerules.h"
#endif


// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
Expand Down Expand Up @@ -278,9 +274,6 @@ bool StandardFilterRules( IHandleEntity *pHandleEntity, int fContentsMask )
CTraceFilterSimple::CTraceFilterSimple( const IHandleEntity *passedict, int collisionGroup,
ShouldHitFunc_t pExtraShouldHitFunc )
{
#ifdef NEO
m_bIgnoreNeoCollide = true;
#endif
m_pPassEnt = passedict;
m_collisionGroup = collisionGroup;
m_pExtraShouldHitCheckFunction = pExtraShouldHitFunc;
Expand Down Expand Up @@ -308,24 +301,8 @@ bool CTraceFilterSimple::ShouldHitEntity( IHandleEntity *pHandleEntity, int cont
return false;
if ( !pEntity->ShouldCollide( m_collisionGroup, contentsMask ) )
return false;
#ifdef NEO
if (!m_bIgnoreNeoCollide && m_pPassEnt)
{
const CBaseEntity *pThisEntity = EntityFromEntityHandle(m_pPassEnt);
if (pEntity && pThisEntity && !static_cast<CNEORules *>(g_pGameRules)->ShouldCollide(pThisEntity, pEntity))
{
return false;
}
}
else
{
if ( pEntity && !g_pGameRules->ShouldCollide( m_collisionGroup, pEntity->GetCollisionGroup() ) )
return false;
}
#else
if ( pEntity && !g_pGameRules->ShouldCollide( m_collisionGroup, pEntity->GetCollisionGroup() ) )
return false;
#endif
if ( m_pExtraShouldHitCheckFunction &&
(! ( m_pExtraShouldHitCheckFunction( pHandleEntity, contentsMask ) ) ) )
return false;
Expand Down
3 changes: 0 additions & 3 deletions mp/src/game/shared/util_shared.h
Original file line number Diff line number Diff line change
Expand Up @@ -124,9 +124,6 @@ class CTraceFilterSimple : public CTraceFilter
virtual void SetCollisionGroup( int iCollisionGroup ) { m_collisionGroup = iCollisionGroup; }

const IHandleEntity *GetPassEntity( void ){ return m_pPassEnt;}
#ifdef NEO
bool m_bIgnoreNeoCollide;
#endif

private:
const IHandleEntity *m_pPassEnt;
Expand Down