Skip to content

Revert "team based blocking and options"#709

Merged
nullsystem merged 1 commit into
NeotokyoRebuild:masterfrom
nullsystem:RevertCollisionChange
Oct 13, 2024
Merged

Revert "team based blocking and options"#709
nullsystem merged 1 commit into
NeotokyoRebuild:masterfrom
nullsystem:RevertCollisionChange

Conversation

@nullsystem

@nullsystem nullsystem commented Oct 12, 2024

Copy link
Copy Markdown
Collaborator

Description

  • Revert bb49e49.
  • Revert 82df07f.
  • It doesn't work properly with actual players (only bots/LAN dedicated), and instead caused a "soft" blocking?
  • Not gonna bother anymore, it's mixed up with the tracing stuff. If team-based blocking couldn't be done properly like this then might as well go back to the previous no-blocking code which worked fine for quite a long time anyway

Toolchain

  • Linux GCC Distro Native Arch/GCC 14

Issues

* Revert bb49e49.
* Revert 82df07f.
* It doesn't work properly with actual players (only bots/LAN
  dedicated), and instead caused a "soft" blocking?
* Not gonna bother anymore, it's mixed up with the tracing stuff.
@nullsystem
nullsystem marked this pull request as ready for review October 12, 2024 22:36
@nullsystem
nullsystem requested a review from a team October 12, 2024 22:36
@nullsystem nullsystem added this to the v9.1-prealpha milestone Oct 12, 2024
@nullsystem
nullsystem requested a review from a team October 12, 2024 22:39
@nullsystem
nullsystem merged commit c697ca9 into NeotokyoRebuild:master Oct 13, 2024
@nullsystem
nullsystem deleted the RevertCollisionChange branch May 7, 2025 20:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

neo_sv_collision 0 still has collisions, players colliding with own grenades regardless of collision mode

3 participants