v0.1.6
Changelog
Features and improvements:
- included several text navigation improvements in console field (@thearst3rd)
- added
skip_dot_loadingvariable to control skipping of Dot loading screen (@thearst3rd) - added
hud_hidecommand to completely hide FEZUG HUD when console is not enabled (@Krzyhau) - added preview of all saves when using
loadcommand with no parameters (@thearst3rd) - added several debug wireframe commands (
gomezwireframe,cubehitboxeswireframeandvolumeswireframe) (@Jenna1337) - extended
mapsandartifactscommand withremove allparameter (@Jenna1337) - changed
volumeinfocommand to be more informative (@Jenna1337) - added
artobjectinfoandartobjectwarpcommands (@Jenna1337) - created autocomplete for
gettrilecommand (@Jenna1337) - added several text HUDs (
hud_daytime,hud_fps,hud_ups,hud_movement,hud_freelook) (@Jenna1337) - added
toggleconsolecommand to allow creating custom bind for opening console (@Jenna1337) - added
zoomcommand for changing current camera zoom level (@Jenna1337) - added
stereoscopycommand for toggling stereoscopic view mode (@Krzyhau) - added multiple commands for changing settings normally accessible only through settings menu (@Jenna1337)
- added
fps_maxcommand (@Jenna1337) - added graphs for controlling frames and updates per second (
graph_fpsandgraph_ups) (@Jenna1337) - improved
timescalecommand to properly affect all gameplay elements and audio (@Krzyhau) - added
fullbrightcommand (@Krzyhau)
Fixes:
- fixed error occuring when attempting to autocomplete a load command with no save directory (@thearst3rd)
- fixed error occuring when invalid argument has been given to
progresscommand (@Jenna1337) - fixed crash occuring when warping from first-person view or in inventory (@Jenna1337)
Code changes:
- cleaned up entire codebase of various issues (@nhyldmar)
- refactored FEZUG's text HUD (@Jenna1337)