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Releases: FEZModding/FEZUG

v0.1.6

06 Oct 15:31

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Changelog

Features and improvements:

  • included several text navigation improvements in console field (@thearst3rd)
  • added skip_dot_loading variable to control skipping of Dot loading screen (@thearst3rd)
  • added hud_hide command to completely hide FEZUG HUD when console is not enabled (@Krzyhau)
  • added preview of all saves when using load command with no parameters (@thearst3rd)
  • added several debug wireframe commands (gomezwireframe, cubehitboxeswireframe and volumeswireframe) (@Jenna1337)
  • extended maps and artifacts command with remove all parameter (@Jenna1337)
  • changed volumeinfo command to be more informative (@Jenna1337)
  • added artobjectinfo and artobjectwarp commands (@Jenna1337)
  • created autocomplete for gettrile command (@Jenna1337)
  • added several text HUDs (hud_daytime, hud_fps, hud_ups, hud_movement, hud_freelook) (@Jenna1337)
  • added toggleconsole command to allow creating custom bind for opening console (@Jenna1337)
  • added zoom command for changing current camera zoom level (@Jenna1337)
  • added stereoscopy command for toggling stereoscopic view mode (@Krzyhau)
  • added multiple commands for changing settings normally accessible only through settings menu (@Jenna1337)
  • added fps_max command (@Jenna1337)
  • added graphs for controlling frames and updates per second (graph_fps and graph_ups) (@Jenna1337)
  • improved timescale command to properly affect all gameplay elements and audio (@Krzyhau)
  • added fullbright command (@Krzyhau)

Fixes:

  • fixed error occuring when attempting to autocomplete a load command with no save directory (@thearst3rd)
  • fixed error occuring when invalid argument has been given to progress command (@Jenna1337)
  • fixed crash occuring when warping from first-person view or in inventory (@Jenna1337)

Code changes:

  • cleaned up entire codebase of various issues (@nhyldmar)
  • refactored FEZUG's text HUD (@Jenna1337)

v0.1.5

26 Feb 18:01

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Changelog:

  • fixed an issue where FEZUG could crash in multithreaded mode (thanks @thearst3rd)
  • added volumeinfo command (thanks @admoore0)
  • added camera viewpoint to the text hud (also thanks @admoore0)
  • added new console variable system with automatically saved variable config file
  • implemented commands to control HUD elements (position and their appearance)
  • fixed issue with console not handling new line characters properly
  • refactored the project to target .NET Standard 2.0 and simplified the workflow

v0.1.4 - HAT compatible!

19 Jan 19:54

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No longer you have to patch the game to change the version of FEZUG! Check out README.md for instructions on how to install it. Make sure to delete old FEZUG plugin from the game's directory, as HAT should be the only MonoMod mod you're installing!

Changelog:

  • switched from pure MonoMod to HAT
  • added kill command and fixed bind command crash (thanks to thearst3rd)

v0.1.3

13 Jan 23:46

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Changelog:

  • fixed potential issue where invisible triles wireframe command could crash the game
  • fixed autocomplete issues
  • separated progress command into progress, maps and artifacts, as well as fixed their respective functionalities.
  • added a configurable timer (shoutouts to Jokertyf)
  • mostly fixed incorrectly handled dot loading skip

v0.1.2

13 Jan 21:08

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Changelog:

  • fixed issue with incorrect path handling by quicksave commands
  • added invisible triles wireframe view (hiddentrileswireframe command)
  • added timescale freature (timescale command)

v0.1.1

11 Jan 15:36

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Lots of stuff is still untested. Expect crashes. Please report them if possible. The game dumps crashing logs in %appdata%/FEZ

Changelog:

  • remade and improved console interface
  • added time manipulation tool (time command)
  • added more annoyance removal mechanisms (the game skips camera panning down animation now)
  • adedd tp command for teleporting Gomez
  • fixed issues regarding warp command not working properly when executing in the middle of doing 8BACs or warping through gate.
  • added binding system (bind command) with binds persisting between game sessions.

v0.1.0 (public beta)

10 Jan 02:23

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v0.1.0 (public beta) Pre-release
Pre-release

First ever release of FEZUG. May contain bugs.

Available features:

  • faster game loading
  • command line for user interaction
  • warping to any level
  • named quicksaves
  • progress and items manipulation (wip)
  • minor cheat commands
  • basic hud for displaying info and FEZUG version