Releases: FEZModding/FEZUG
Releases · FEZModding/FEZUG
v0.1.6
Changelog
Features and improvements:
- included several text navigation improvements in console field (@thearst3rd)
- added
skip_dot_loadingvariable to control skipping of Dot loading screen (@thearst3rd) - added
hud_hidecommand to completely hide FEZUG HUD when console is not enabled (@Krzyhau) - added preview of all saves when using
loadcommand with no parameters (@thearst3rd) - added several debug wireframe commands (
gomezwireframe,cubehitboxeswireframeandvolumeswireframe) (@Jenna1337) - extended
mapsandartifactscommand withremove allparameter (@Jenna1337) - changed
volumeinfocommand to be more informative (@Jenna1337) - added
artobjectinfoandartobjectwarpcommands (@Jenna1337) - created autocomplete for
gettrilecommand (@Jenna1337) - added several text HUDs (
hud_daytime,hud_fps,hud_ups,hud_movement,hud_freelook) (@Jenna1337) - added
toggleconsolecommand to allow creating custom bind for opening console (@Jenna1337) - added
zoomcommand for changing current camera zoom level (@Jenna1337) - added
stereoscopycommand for toggling stereoscopic view mode (@Krzyhau) - added multiple commands for changing settings normally accessible only through settings menu (@Jenna1337)
- added
fps_maxcommand (@Jenna1337) - added graphs for controlling frames and updates per second (
graph_fpsandgraph_ups) (@Jenna1337) - improved
timescalecommand to properly affect all gameplay elements and audio (@Krzyhau) - added
fullbrightcommand (@Krzyhau)
Fixes:
- fixed error occuring when attempting to autocomplete a load command with no save directory (@thearst3rd)
- fixed error occuring when invalid argument has been given to
progresscommand (@Jenna1337) - fixed crash occuring when warping from first-person view or in inventory (@Jenna1337)
Code changes:
- cleaned up entire codebase of various issues (@nhyldmar)
- refactored FEZUG's text HUD (@Jenna1337)
v0.1.5
Changelog:
- fixed an issue where FEZUG could crash in multithreaded mode (thanks @thearst3rd)
- added
volumeinfocommand (thanks @admoore0) - added camera viewpoint to the text hud (also thanks @admoore0)
- added new console variable system with automatically saved variable config file
- implemented commands to control HUD elements (position and their appearance)
- fixed issue with console not handling new line characters properly
- refactored the project to target .NET Standard 2.0 and simplified the workflow
v0.1.4 - HAT compatible!
No longer you have to patch the game to change the version of FEZUG! Check out README.md for instructions on how to install it. Make sure to delete old FEZUG plugin from the game's directory, as HAT should be the only MonoMod mod you're installing!
Changelog:
- switched from pure MonoMod to HAT
- added
killcommand and fixedbindcommand crash (thanks to thearst3rd)
v0.1.3
Changelog:
- fixed potential issue where invisible triles wireframe command could crash the game
- fixed autocomplete issues
- separated
progresscommand intoprogress,mapsandartifacts, as well as fixed their respective functionalities. - added a configurable timer (shoutouts to Jokertyf)
- mostly fixed incorrectly handled dot loading skip
v0.1.2
v0.1.1
Lots of stuff is still untested. Expect crashes. Please report them if possible. The game dumps crashing logs in %appdata%/FEZ
Changelog:
- remade and improved console interface
- added time manipulation tool (
timecommand) - added more annoyance removal mechanisms (the game skips camera panning down animation now)
- adedd
tpcommand for teleporting Gomez - fixed issues regarding
warpcommand not working properly when executing in the middle of doing 8BACs or warping through gate. - added binding system (
bindcommand) with binds persisting between game sessions.
v0.1.0 (public beta)
First ever release of FEZUG. May contain bugs.
Available features:
- faster game loading
- command line for user interaction
- warping to any level
- named quicksaves
- progress and items manipulation (wip)
- minor cheat commands
- basic hud for displaying info and FEZUG version