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PyGame Renderer#104

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aaravpandya merged 4 commits into
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ap_Pygame
May 7, 2024
Merged

PyGame Renderer#104
aaravpandya merged 4 commits into
mainfrom
ap_Pygame

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@aaravpandya

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This version of renderer is created using the previous PR. It fully works with support for all objects and road types.

@daphne-cornelisse daphne-cornelisse left a comment

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Looks great

@aaravpandya aaravpandya merged commit 415b864 into main May 7, 2024
daphne-cornelisse pushed a commit that referenced this pull request May 7, 2024
* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once
daphne-cornelisse pushed a commit that referenced this pull request May 8, 2024
* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once
daphne-cornelisse added a commit that referenced this pull request May 13, 2024
* PyGame Renderer (#104)

* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once

* Cleanup and integrate info_tensor.

* Improve logging and environment.

* Basic FFN

* Update default params.

* Speed benchmark

* Improve naming and minor changes.

* Basic policy / expert eval script

* Minor

* Exper eval script.

* Fix

* Clean up gym env

* speed nb

* wip

* Important bug fix: auto_reset must be False for RL training

* Minor

* Set default settings to full obs

* Name changes.

* separate out storage and computation devices in rollout buffer (#110)

* Remove cache and binding changes.

---------

Co-authored-by: Aarav Pandya <ap7641@nyu.edu>
Co-authored-by: Eugene Vinitsky <eugenevinitsky@users.noreply.github.com>
daphne-cornelisse pushed a commit that referenced this pull request May 13, 2024
* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once
daphne-cornelisse pushed a commit that referenced this pull request May 15, 2024
* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once
daphne-cornelisse pushed a commit that referenced this pull request May 21, 2024
* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once
@aaravpandya aaravpandya deleted the ap_Pygame branch October 4, 2024 03:19
wangbingke0 pushed a commit to wangbingke0/gpudrive that referenced this pull request Feb 13, 2026
* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once
wangbingke0 pushed a commit to wangbingke0/gpudrive that referenced this pull request Feb 13, 2026
* PyGame Renderer (Emerge-Lab#104)

* Export vehicle size

* Working pygame renderer

* Working renderer

* Draw agents on top and map only once

* Cleanup and integrate info_tensor.

* Improve logging and environment.

* Basic FFN

* Update default params.

* Speed benchmark

* Improve naming and minor changes.

* Basic policy / expert eval script

* Minor

* Exper eval script.

* Fix

* Clean up gym env

* speed nb

* wip

* Important bug fix: auto_reset must be False for RL training

* Minor

* Set default settings to full obs

* Name changes.

* separate out storage and computation devices in rollout buffer (Emerge-Lab#110)

* Remove cache and binding changes.

---------

Co-authored-by: Aarav Pandya <ap7641@nyu.edu>
Co-authored-by: Eugene Vinitsky <eugenevinitsky@users.noreply.github.com>
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2 participants