Releases: yukieiji/UnityExplorer
Releases · yukieiji/UnityExplorer
UnityExplorer v4.13.5
Hotfix causing UE to stop working due to an AssetBundle.LoadFromMemory internal error(#75 . Thank you, https://github.com/ninjaguardian, for helping with the test.)
UnityExplorer v4.13.4
UnityExplorer v4.13.3
- Fixed dropdown blocker sortingOrder too low to receive clicks (Thank you, abevol yukieiji/UniverseLib#12)
Full Changelog: v4.13.2...v4.13.3
UnityExplorer v4.13.2
- Change GetNameInternal to execute using reflection
- Fixed where iCall didn't work in Unity v6 ( yukieiji/UniverseLib#11 , thank you xi-lu )
Full Changelog: v4.13.1...v4.13.2
UnityExplorer v4.13.1
- Fix an issue where internal exceptions could not be caught within
LateInit, causing some fixes in v4.13.0 to not work.
UnityExplorer v4.13.0
- Fix Console visual issue(#54, Thank you 1A3Dev)
- Fix
Scenename can't get with some games(#81 ) - Add config to bypass UniverseLib's ICall Reflection when
Spritecan't be properly inspected with some games(#76 )
Full Changelog: v4.12.7...v4.13.0
UnityExplorer v4.12.7
- Changed to be able to compile unsafe code in CS console(#49 )
Full Changelog: v4.12.6...v4.12.7
UnityExplorer v4.12.6
- Fix #51, (revert "backport :sinai-dev/UniverseLib#9)
UnityExplorer v4.12.5
- Add load/save/compile
csfiles undersinai-dev-UnityExplorer\Scripts\(#47 )- By pressing the
Refresh(renamedReset) button, the dropdown will be updated(reload) and the cs file in dropdown and will be available for selection in the dropdown - If
csfile is selected at compile time, the cs file is overwritten and saved.
- By pressing the
UnityExplorer v4.12.4
- Add optimize build settings(may be improve performance)
- Add config to disable assembly reload at startup to avoid a bug that would not work for games built with specific build settings(Thanks for the research @aldelaro5)
- Fix compile error in C# Console when using Il2Cpp CoreCLR build