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Releases: yukieiji/UnityExplorer

UnityExplorer v4.13.5

17 Mar 03:32

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Hotfix causing UE to stop working due to an AssetBundle.LoadFromMemory internal error(#75 . Thank you, https://github.com/ninjaguardian, for helping with the test.)

UnityExplorer v4.13.4

09 Mar 17:03

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  • Fixed Console selection highlight missing (Thank you, xi-lu #98)

What's Changed

  • Fix: C# Console selection highlight missing by @xi-lu in #98

New Contributors

  • @xi-lu made their first contribution in #98

Full Changelog: v4.13.3...v4.13.4

UnityExplorer v4.13.3

03 Mar 15:59

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Full Changelog: v4.13.2...v4.13.3

UnityExplorer v4.13.2

19 Feb 12:26

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  • Change GetNameInternal to execute using reflection
  • Fixed where iCall didn't work in Unity v6 ( yukieiji/UniverseLib#11 , thank you xi-lu )

Full Changelog: v4.13.1...v4.13.2

UnityExplorer v4.13.1

05 Feb 12:53

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  • Fix an issue where internal exceptions could not be caught within LateInit, causing some fixes in v4.13.0 to not work.

UnityExplorer v4.13.0

04 Feb 14:10

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  • Fix Console visual issue(#54, Thank you 1A3Dev)
  • Fix Scene name can't get with some games(#81 )
  • Add config to bypass UniverseLib's ICall Reflection when Sprite can't be properly inspected with some games(#76 )

Full Changelog: v4.12.7...v4.13.0

UnityExplorer v4.12.7

18 Apr 16:12

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  • Changed to be able to compile unsafe code in CS console(#49 )

Full Changelog: v4.12.6...v4.12.7

UnityExplorer v4.12.6

03 Apr 11:12

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UnityExplorer v4.12.5

02 Apr 17:56

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  • Add load/save/compile cs files under sinai-dev-UnityExplorer\Scripts\ (#47 )
    • By pressing the Refresh(renamed Reset) button, the dropdown will be updated(reload) and the cs file in dropdown and will be available for selection in the dropdown
    • If cs file is selected at compile time, the cs file is overwritten and saved.

UnityExplorer v4.12.4

30 Mar 12:31

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  • Add optimize build settings(may be improve performance)
  • Add config to disable assembly reload at startup to avoid a bug that would not work for games built with specific build settings(Thanks for the research @aldelaro5)
  • Fix compile error in C# Console when using Il2Cpp CoreCLR build