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Adjusts Lone Op's weight increase requirements & sets a general weight for it to spawn/#22561
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ToasterBiome merged 2 commits intoyogstation13:masterfrom Sep 1, 2024
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* Automatic changelog compile [ci skip] * Adjusts Lone Op's weight increase requirements & sets a general weight for it to spawn/ (yogstation13#22561) * Automatic changelog generation yogstation13#22561 [ci skip] * Fixes a bunch of stuff breaking digitigrade legs (yogstation13#22555) * Automatic changelog generation yogstation13#22555 [ci skip] * Automatic changelog compile [ci skip] * wires --------- Co-authored-by: Changelogs <action@github.com> Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Yogbot-13 <admin@yogstation.net> Co-authored-by: SapphicOverload <93578146+SapphicOverload@users.noreply.github.com> Co-authored-by: Aquizit <larthetc@gmail.com>
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Document the changes in your pull request
Adds 25 min player weight to Lone Op, adjusts the disk processing so the weight # chance doesn't increase unless current total pop is above or equal to 25 players
Why is this good for the game?
A lot of rounds end early because a Lone Operative rolled while none of the 4-10 crew members thought to secure the disk. This is not a deletion of Lone Op, and it can be re-enabled at a later time.
Changelog
🆑
tweak: Adjusts Lone Operative spawn chances
/:cl: