Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
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Updated
Mar 6, 2016 - C
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
Sandbox Science is an interactive platform designed to make learning and exploring scientific concepts fun and accessible. The platform offers a variety of simulations, from cellular automata like Game of Life to complex particle interactions in Particle Life.
A flowfield visualization with particle simulation
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Autopas is a node-level auto-tuned particle simulation library developed in the context of the TaLPas project.
Implementation of curl noise for particles simulated on GPU with OpenGL
A post-processing engine for particle simulations
Digital Twin for Robotics-Assisted Chemistry Lab Automation
Virtual chemistry simultaion. Particle automata. Visualization of the behavior of particles in 2D and 3D space. Artifical life research.
Open source implemention of Moving Particle Semi-implcit (MPS) method
A bond-based peridynamics code written in pure Python
Discrete Element Method Laboratory
Particle Attraction Simulation
10 000 000 particles simulation made in C++ with OpenGL
The open framework for on-the-fly off-lattice kinetic Monte Carlo simulations.
spatialstats is collection of statistical tools and utility routines used to analyze the multi-scale structure of 2D and 3D spatial fields and particle distributions.
Variable unified particle simulation framework using OpenGL Compute Shader
🦐🐟🦈 A framework for simulating millions of interacting Lagrangian particles (or microbes!) in a turbulent ocean.
MCP server connecting AI agents to YADE — run DEM simulations through natural conversation
1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2
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