Node4D and other 4-dimensional types for making 4D games in Godot.
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Updated
Apr 22, 2026 - C++
Node4D and other 4-dimensional types for making 4D games in Godot.
Capturing volumetric videos with Google Tango, RealSense R200 and Delaunay triangulation
Visualiser for basic geometric primitives and fractals in arbitrary-dimensional spaces
The more dimensions, the better the geometry.
CasCADe 4D visualization system for virtual construction planning
This is a fully implemented Notepad in C++. It has all major functionalities implemented. For this project, I am using a Four-Dimensional (4D) Linked List, and a Trie Tree. Furthermore, this notepad also displays the meanings and synonyms of the words entered.
A 4d rendering library written in C++ with Modern OpenGL
Interactively Project 4D Sphere onto 2D Screen.
This code is a modification of MFEM, a C++ library for finite element methods. The modification includes: 4D meshes and finite elements, multigrid and time-slabbing solvers and a natural setting for considering (constrained) first-order system least-squares formulations.
Game engine that supports games up to 4D.
Goal is to have 2D, 3D, and 4D transformations.
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