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[1.7.10] Taking damage whilst in a pose that affects vanilla parts permanently modifies its position and rotation #714

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@bluedogz162
2024-11-14.18-41-31.mp4

2024-11-14_18 44 04
This even affects other players and does not reset when leaving the world or disabling model rendering.

Version: 0.6.1.9a, 1.7.10

Activity

  1. tom5454 commented on Nov 21, 2024

    @tom5454
    Owner

    Please post your minecraft log

  2. bluedogz162 commented on Nov 22, 2024

    @bluedogz162
    Author
    2024-11-22.18-31-37.mp4

    fml-client-latest.log

    Here's a separate video of it occurring and the corresponding log

  3. mlocverm commented on Nov 24, 2024

    @mlocverm

    Not sure if I am allowed to comment here, but I got somewhat same issue ... and I fixed it.

    When I got hit my head position changed backwards, and everytime I got hit, it adds up the distance of my head from my body, but it is fixed by going to: Edit > Tools > Convert Vanilla Parts
    (don't forget to restart minecraft before applying this if the model is broken)

    The mods I'm using is CustomPlayerModels and SkinPort
    (I used SkinPort mod to fix my broken custom skin that I use in this mod, but now it is unnecessary after converting vanilla parts)

    2024-11-24_20 29 40

    I didn't check my logs or your logs, sorry if I was wrong ...

  4. LunatiK-ExpiX commented on Dec 5, 2024

    @LunatiK-ExpiX

    Bit late, but some mods require vanilla parts to work.
    However, it might be that the animations are adding up together. I presume that it tries to undo the animation changes when the animation ends, however it fails and only undoes it partially, Resulting in the dislocation. I think a possible solution is to save the original position and orientation of the parts, and whenever the animation is interrupted, we revert to those saved positions.

  5. added a commit that references this issue on Feb 9, 2025
    6a98cc5
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