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All ASL 550 to 580#1238

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alexwarren merged 2 commits intomasterfrom
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Dec 27, 2024
Merged

All ASL 550 to 580#1238
alexwarren merged 2 commits intomasterfrom
unknown repository

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@ghost ghost commented Nov 24, 2024

These were left out during the last update.
Closes #1193


Since Espanol.template is already modified here, I also changed its objects' names to match the other templates in this PR.

Closes #1285

See Discussion #1283

These were left out during the last update
@ghost ghost changed the title All ASL 550 to 580 All ASL 550 to 580 (#1193) Nov 25, 2024
@ghost ghost changed the title All ASL 550 to 580 (#1193) All ASL 550 to 580 (https://github.com/textadventures/quest/issues/1193) Nov 25, 2024
@ghost ghost changed the title All ASL 550 to 580 (https://github.com/textadventures/quest/issues/1193) All ASL 550 to 580 ([#1193](https://github.com/textadventures/quest/issues/1193)) Nov 25, 2024
@ghost ghost changed the title All ASL 550 to 580 ([#1193](https://github.com/textadventures/quest/issues/1193)) All ASL 550 to 580 Nov 25, 2024
Also lugar => room

All the other templates use `room` and `player` for these objects' names, and Quest will create the `player` object and set it as `game.pov` when `game.pov` is not defined and `player` does not exist at that point in the `StartGame` script in **Core.aslx** (which is before `game.start` or any objects' `initilialise` scripts are called).
@alexwarren alexwarren merged commit d74e317 into textadventures:master Dec 27, 2024
@ghost ghost deleted the All-ASL-550-to-580 branch January 4, 2025 06:22
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Espanol.template does not use room or player as object names Template Test Fails [SOLVED]

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