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fix(android): include the slot's generated shadow node by its codegen path - #1087
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hryhoriiK97 merged 1 commit intoOct 26, 2026
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… path ComponentDescriptors.h included "ShadowNodes.h" by its bare name, so in an app whose include path lists another codegen library first (async-storage, react-native-menu and others ship a ShadowNodes.h too) autolinking.cpp found that library's header and failed: unknown type name 'EnrichedMarkdownBlockSlotShadowNode'. The other headers already use the react/renderer/components/EnrichedMarkdownTextSpec/ path.
This was referenced Oct 24, 2026
hryhoriiK97
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Oct 26, 2026
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What/Why?
The custom
ComponentDescriptors.hfrom #1027 includes the generated header by its bare name,#include "ShadowNodes.h". The app'sautolinking.cppcompiles with every library's codegen directory on the include path. Several libraries generate their ownShadowNodes.h, so whichever comes first wins. In T3 Code that is@react-native-async-storage/async-storage's, and the build fails:The library's other headers already include generated files by their codegen path. This includes
ShadowNodes.hthe same way:<react/renderer/components/EnrichedMarkdownTextSpec/ShadowNodes.h>.Testing
mainwith the error above and builds with this change.clang-formatis clean.PR Checklist
Model: Claude Opus 5.5. Harness: Claude Code in T3 Code.