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Ocarina of Time (Mac) - Flickering purple horizontal line follows the primary display #1821

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Description

@temk1s

What happened

Purple horizontal line flickers across the 3D scene in Kokiri Village. The in-game HUD covers the line where they overlap. The line comes and goes during gameplay

I see the line when playing on the TV (with my external TV set as the primary display in macOS). After I set the built-in display as primary, the line disappears on the TV and appears when playing on the Mac display

What you expected

The scene should render without a flickering purple line on either display, regardless of which display is set as primary

Game, title ID and version

The Legend of Zelda: Ocarina of Time (Switch 2), 0400486024DEC000

nxnative commit

cd5e9aabb77a

Shader chain version

3ee52af3ca18

How it was built and run

Mac app (--platform mac-app)

Device and OS

MacBook Pro, Apple M4 Pro, 24 GB unified memory, macOS 27.2

Settings and environment overrides

none

Tried with both Metal upscaler enabled and disabled, the output is the same

Logs

0400486024DEC000.log
0400486024DEC000.prev.log

zelda-flicker.mp4

No game files

  • Nothing attached here contains game files, keys or data extracted from a game.

Activity

  1. PaulEins commented on Nov 10, 2026

    @PaulEins

    Same here: MacBook Pro 14" M4 Pro (20-core GPU), 48 GB, macOS 26.7.2, TV over HDMI, mirrored. A ragged purple band runs across the top of the picture (photos: a house in Kakariko). It appears only with Display mode Fullscreen; with a maximized window on the TV it does not show. Build f02aecbb (main 37f076a5 + #1707 + #1708).

    Written with AI: Claude Opus 5.5 · Responsibility: PaulEins

    Image Image
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    bugSomething isn't workinggame: 0400486024DEC000A gamemacThe Mac front end and app (dm/mac, front_mac.m)

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