Because the payload logic is running inside detoured render loop of target game, file IO can cause serious lag spike since it will block the render thread.
I think it can be solved by spawning a new thread and do some async IO, but I'm not sure it won't be detected by anticheat or not.
Because the payload logic is running inside detoured render loop of target game, file IO can cause serious lag spike since it will block the render thread.
I think it can be solved by spawning a new thread and do some async IO, but I'm not sure it won't be detected by anticheat or not.