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Transfers world position of vertices from target to source, even with unequal number of vertices

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Blender-Meshwalker

Transfers world position of vertices from target to source, even with different number of vertices. Works in object space or world space.

Useful for aligning parts of character meshes, matching deformations, or synchronizing mesh segments.

Demo video

https://youtu.be/GZXPjzqsw8c

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Credit

Inspired by Olygraph's Geometry PickWalker for Maya

About

Transfers world position of vertices from target to source, even with unequal number of vertices

Resources

Stars

3 stars

Watchers

1 watching

Forks

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