I'm using jsmpeg in React, and sometimes I get this Failed to execute 'shaderSource' error (usually on tear-down or some re-render), I suspect due to React destroying the canvas context when jsmpeg doesn't expect it.
I notice that mapbox-gl-js had a similar issue, and added checks on the context being lost. Not a deal breaker, but probably something that someone with more knowledge of WebGL could fix.
Regardless, this thing is absolutely amazing. Thanks for sharing, it works so well!
I'm using jsmpeg in React, and sometimes I get this
Failed to execute 'shaderSource'error (usually on tear-down or some re-render), I suspect due to React destroying the canvas context when jsmpeg doesn't expect it.I notice that mapbox-gl-js had a similar issue, and added checks on the context being lost. Not a deal breaker, but probably something that someone with more knowledge of WebGL could fix.
Regardless, this thing is absolutely amazing. Thanks for sharing, it works so well!