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Shader mount optimizations - #294
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itsdouges
approved these changes
Oct 19, 2026
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Note
Low Risk
Rendering-path optimizations with conservative WebGL defaults; behavior change is mainly skipping duplicate renders while animating.
Overview
Shader mount trims WebGL overhead and avoids redundant frames when animations are already running.
WebGL2 context creation now defaults
antialias,depth, andstenciltofalse, with callerwebGlContextAttributesstill able to override. The shader program is bound once ininitProgramviauseProgram, sorenderandsetUniformValuesno longer re-bind on every update.setFrameandsetUniformscall a newrenderUnlessAnimatinghelper that only triggers an immediaterenderwhen the rAF loop is idle (rafId === null), so uniform/frame tweaks during animation don’t stack an extra draw on top of the ongoing loop.Reviewed by Cursor Bugbot for commit 9a618db. Bugbot is set up for automated code reviews on this repo. Configure here.