Lipsync Issue with AI Avatar Agent – Seeking Guidance #184982
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BodyHello everyone, I’m currently developing an AI avatar agent that uses real-time voice input to drive facial animations. While the avatar functions correctly overall, I’m experiencing a lipsync mismatch—the mouth movements are not accurately matching the generated speech, resulting in unnatural or delayed expressions. Here’s what I’ve tried so far:
I’m looking for advice on:
Any insights or similar experiences would be greatly appreciated! Guidelines
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Years back, I wrestled with the exact same ghost-lips effect in a similar project. The real culprit was almost never the mapping itself, but hidden buffering in the audio output pipeline, creating an uncanny 100-200ms delay. We fixed it by implementing a simple look-ahead predictor for phonemes and adjusting the animation queue to start before the audio hit the speakers. It’s a constant tuning battle between prediction accuracy and perceived latency, but getting that audio thread timing right is 80% of the win. |
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Years back, I wrestled with the exact same ghost-lips effect in a similar project. The real culprit was almost never the mapping itself, but hidden buffering in the audio output pipeline, creating an uncanny 100-200ms delay. We fixed it by implementing a simple look-ahead predictor for phonemes and adjusting the animation queue to start before the audio hit the speakers. It’s a constant tuning battle between prediction accuracy and perceived latency, but getting that audio thread timing right is 80% of the win.