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We need to add a pixel shift to the scale-level transforms for ome.zarr to avoid small jumps in between the resolution layers.
See for example https://s3.embl.de/i2k-2020/platy-raw.ome.zarr in bdv:
We need to add a pixel shift to the scale-level transforms for ome.zarr to avoid small jumps in between the resolution layers.
See for example
https://s3.embl.de/i2k-2020/platy-raw.ome.zarrin bdv:scaling-shifts.mp4