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Add shift to transforms for ome.zarr #48

@constantinpape

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@constantinpape

We need to add a pixel shift to the scale-level transforms for ome.zarr to avoid small jumps in between the resolution layers.
See for example https://s3.embl.de/i2k-2020/platy-raw.ome.zarr in bdv:

scaling-shifts.mp4

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