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Special glyphs slightly malformed / text slightly blurry with Atlas Engine and Meslo Nerd font #14057

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Description

@itsTyrion

Windows Terminal version

1.16.2523.0

Windows build number

10.0.19044.0

Other Software

PARTIALLY affects MacType (better font AA) but I'm mainly reporting the malformed glyphs

Steps to reproduce

Use WT preview with Atlas Engine and Meslo Nerd Font
Just to make sure, the exact font files MesloLGS-NF.zip

Expected Behavior

No response

Actual Behavior

This is without Atlas Engine (MacType enabled)
2022-09-22_02-14
This is with Atlas Engine (MacType enabled). Less clear, shapes malformed.
image
With Atlas (MacType disabled, so only clarity/sharpness is slightly affected)
image

Without Atlas (MacType disabled, very visible in the Windows glyph. Just for reference)
image

Activity

  1. added
    Issue-BugIt either shouldn't be doing this or needs an investigation.
    on Sep 22, 2022
  2. ghost added
    Needs-Tag-FixDoesn't match tag requirements
    on Sep 22, 2022
  3. ghost added
    Needs-TriageIt's a new issue that the core contributor team needs to triage at the next triage meeting
    on Sep 22, 2022
  4. changed the title [-]some text shapes are off + less readability with atlas engine[/-] [+]some text shapes are off + less readability with atlas engine and Meslo Nerd font[/+] on Sep 22, 2022
  5. changed the title [-]some text shapes are off + less readability with atlas engine and Meslo Nerd font[/-] [+]Special glyphs slightly malformed / text slightly blurry with Atlas Engine and Meslo Nerd font[/+] on Sep 22, 2022
  6. lhecker commented on Sep 22, 2022

    @lhecker
    Member

    FYI If you're curious about some of these changes, there's a lengthy discussion over here with the latest update being: #13936 (comment) In short, the blurriness appears to be correct actually/unfortunately.

    In the soon to be released next 1.16 update you'll be able to specify precise fractional font sizes which will allow you to restore the previous look of glyphs. Text clarity can be improved if you enable ClearType in your settings. Finally, the reason those rounded corners look worse is because I'm incorrectly handling glyph sizes in AtlasEngine and assume that they're 1 cell wide, even though they're actually 2 cells wide. This is an issue that's specific to Nerd Fonts and is something I'm currently working on as fast as I can.

  7. itsTyrion commented on Sep 22, 2022

    @itsTyrion
    Author

    Good to know, thanks for the fast reply. I'll keep it disabled for the time being and use MacType. Especially the NF symbols (OS logo, folder, git..) look a lot better for the time being.
    What I don't understand is why exactly some text gets blurry with Atlas AND MacType

  8. lhecker commented on Sep 25, 2022

    @lhecker
    Member

    FYI I'm going to continue tracking the issue with nerd font glyphs in #14022, which was the first issue to report it.

  9. added and removed
    Needs-TriageIt's a new issue that the core contributor team needs to triage at the next triage meeting
    Needs-Tag-FixDoesn't match tag requirements
    on Oct 12, 2022
  10. ghost added
    Needs-Tag-FixDoesn't match tag requirements
    on Oct 12, 2022
  11. ghost added
    Needs-Tag-FixDoesn't match tag requirements
    on Oct 12, 2022
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Area-AtlasEngineIn-PRThis issue has a related PRIssue-BugIt either shouldn't be doing this or needs an investigation.Needs-Tag-FixDoesn't match tag requirementsPriority-2A description (P2)Product-TerminalThe new Windows Terminal.Resolution-By-DesignIt's supposed to be this way. Sometimes for compatibility reasons.

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