Asset retargeting does some file/assembly lookup that assumes the assembly will be named with Microsoft.MixedReality.*:
|
else if (type.Namespace == null || !type.Namespace.Contains("Microsoft.MixedReality.Toolkit")) |
To support a wider variety of projects for asset retargeting, this should be fixed to use something more generic. Given these commands are typically called from powershell scripts it may benefit from having an argument that is the file prefix/suffix
Asset retargeting does some file/assembly lookup that assumes the assembly will be named with Microsoft.MixedReality.*:
MSBuildForUnity/Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/Scripts/AssetScriptReferenceRetargeter.cs
Line 377 in 9426715
To support a wider variety of projects for asset retargeting, this should be fixed to use something more generic. Given these commands are typically called from powershell scripts it may benefit from having an argument that is the file prefix/suffix