Does anyone have experience with unreal engine's mesh distance field, and if there's an API to query it at run time?
I am unable to find an API for the same (unless I am not googling this properly), however as evident from the above section in unreal's documentation and corresponding videos for lighting and shadows for rendering in UE4, it builds the distance field anyway. Question is, how can we query it?
It would be really useful to be able to query the distance field programatically, for autonomy related tasks like trajectory optimization / collision avoidance. Also, it serves as a ground truth for mapping algorithms
Does anyone have experience with unreal engine's mesh distance field, and if there's an API to query it at run time?
I am unable to find an API for the same (unless I am not googling this properly), however as evident from the above section in unreal's documentation and corresponding videos for lighting and shadows for rendering in UE4, it builds the distance field anyway. Question is, how can we query it?
It would be really useful to be able to query the distance field programatically, for autonomy related tasks like trajectory optimization / collision avoidance. Also, it serves as a ground truth for mapping algorithms