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[mod:ue-extended] Add Densha Attack post-processing shaders - #104

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marat569 merged 1 commit into
marat569:mainfrom
OopyDoopy:unreal-extended
Jul 18, 2026
Merged

marat569 merged 1 commit into
marat569:mainfrom
OopyDoopy:unreal-extended

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Summary

  • Add Densha Attack post-processing shader overrides for color vignette, speedlines, and an additional post-effect pass.
  • Add shared LUT encode/decode helpers in postfx.hlsli for the current processing path.
  • Preserve the existing Vanilla/0 behavior while routing custom tone-map output through the shared processing path.

Verification

  • Confirmed the four intended files are committed and the working tree is clean.
  • Shader/runtime verification remains for game-side testing.

RenoDX review checklist

  • PR scope and commits are tidy: Pass
  • Defaults preserve the original/vanilla look: Needs runtime verification
  • Preset Off/reset and Vanilla/0 behavior are clear: Pass
  • No final-frame inverse tonemapping: Pass
  • Tonemap/LUT signal and domain handling: Needs runtime verification
  • Output mode and swapchain handling: N/A

@marat569
marat569 merged commit 1973c08 into marat569:main Jul 18, 2026
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2 participants