Skip to content
This repository was archived by the owner on Jun 14, 2024. It is now read-only.
This repository was archived by the owner on Jun 14, 2024. It is now read-only.

SceneKit annotation view #111

Description

@1ec5

Let’s add an example of using SceneKit content in an annotation view. For example, we could use an SCNView as the user location annotation view to turn the user puck into a 3D car. We could also do the same in the iOS navigation SDK’s example application as well.

This blog post shows how to sync an SCNView with an MGLMapView, although it doesn’t associate the view with an annotation. This Apple sample project provides some inspiration for using a car model to represent the user. Freely licensed 3D car models in COLLADA format aren’t easy to find, but apparently the Unity Asset Store has models in FBX format that can be converted to COLLADA using Maya or another 3D application.

/ref mapbox/mapbox-navigation-ios#402 (comment)
/cc @mapbox/ios @mapbox/navigation-ios @david-rhodes @kronick

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions