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Jaz0000
marked this pull request as ready for review
November 11, 2026 10:32
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Thanks for writing this up so carefully. Since it records an investigation and a diagnostic workaround rather than a fix (as you say yourself), we'd prefer to keep it out of the repository's docs. Could you post it in #2036, or a new issue, instead? That keeps the data, the controls you ruled out and the |
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Documents the M1 Max opening GPU hang investigation against adc0e19, including two successful diagnostic skip runs for compute shader prefix
93b8cf2a4840b5f2and the user's later gameplay report from a combined trial build.This is a documentation-only draft, not a root-cause rendering fix. The existing
TOTK_SKIP_CSdiagnostic is sufficient to reproduce the workaround; no default dispatch skipping is introduced. The document records unsuccessful controls, sampled buffer bounds, causal limitations and remaining validation. Opening-video artifact status in the latest combined trial remains unconfirmed.Related: #2080 (separate NDVE movie experiment), #2036, #2040. No game resources, generated shaders, keys, saves or raw logs included.
Validation: locally built trial runtime and signed App passed packaging self-check; two isolated skip runs recorded no GPU Hang during their observation windows. Long-run gameplay and correctness remain unverified.