Validate Godot Android AMY service integration - #8
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Expose a small persistent AmyClient in the Android AAR, refactor the Java hello-world to use it, and add a Godot Android backend/example that keeps AMY in the separate :amy Oboe service process. Include architecture documentation and an emulator CI path from GDScript through JavaClassWrapper, the AAR socket client, AMY and Oboe.
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Draft validation PR for the new Godot Android service branch. Base is pinned to the current Android submission head (
bd45e9b5...).This adds a reusable
AmyClientto the Android AAR, switches the ordinary Android hello-world to that public client, and adds a Godot Android hello-world using the existing high-levelAmyGDScript API plus an Android service backend. The Godot CI exports a real Godot 4.7.2 Gradle APK and runs it on an Android x86_64 emulator, checking GDScript -> JavaClassWrapper -> AmyClient -> private SOCK_SEQPACKET -> separate :amy process -> Oboe/AMY end to end.The architecture rationale and integration guidance are documented in
godot/ANDROID.md.