Validate cleaned Godot Android integration - #11
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Add a transport-only Java AmyClient helper to the Android service AAR and teach the shared Godot Amy.gd wrapper to use it on Android. Android keeps the same high-level Dictionary-to-wire API as desktop/web, but sends each generated wire message over the app-private SOCK_SEQPACKET amy.sock transport. The Godot process does not load or compile the AmySynth GDExtension on Android and does not start or stop AmyService.
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Add a small Godot Android example that uses only the shared Amy.gd Dictionary API. The example packages the Android service AAR through a Godot export plugin and deliberately excludes the AmySynth GDExtension and AMY source from Android exports. Add Android CI that exports ARM64 and x86_64 APKs, enforces a single AMY native implementation in the APK, and proves the high-level Amy.gd -> private socket -> :amy service -> Oboe audio path on an emulator. The emulator acceptance test deliberately ignores unrelated Godot renderer/UI failures once the AMY transport is established; it still fails on socket transport errors or missing/non-matching audio.
Document the Android Godot backend as a transport-only client of the independent :amy service. Clarify the common GDScript API, prebuilt-AAR packaging, same-UID private socket model, supported Android surface, desktop-only direct C-API/configuration differences, safe backend readiness handling, and the fact that Android exports must not include the AmySynth GDExtension or AMY source.
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Fork-local validation only. This PR compares the cleaned three-commit Godot Android contribution directly against
upstream/android-oboe(the head of Shorepine PR shorepine#1136) so CI exercises only the dependent Godot changes. It will be closed after validation and will not be merged.