Observation
A local project rendered as three sharp "fins/spikes" sitting on a thin slab, which looked wrong at a glance. Project tree (looks fuzz/random-generated — note values like x: -1.9296…, scale: 0.2012…):
{
"kind": "linearPattern",
"params": { "axisX": 1, "axisY": 0, "axisZ": 0, "count": 3, "spacing": 20 },
"children": [{
"kind": "translate", "params": { "x": -1.9296184514936314, "y": 0, "z": 0 },
"children": [{
"kind": "scale", "params": { "x": 0.20127571037331896, "y": 2.578296191303632, "z": 1 },
"children": [{
"kind": "union", "params": { "smooth": 0 },
"children": [
{ "kind": "box", "params": { "width": 100, "height": 30, "depth": 50 } },
{ "kind": "translate", "params": { "x": -5.224608338673388, "y": 0, "z": 0 },
"children": [ { "kind": "sphere", "params": { "radius": 20 } } ] }
]
}]
}]
}]
}
Triage — investigation & evidence
1. Not caused by #75 (SDF-soundness rework). Rendered this exact tree on main immediately before #75 (4737458) and on the #75 branch (e949117): pixel-identical viewport (0 / 543,560 pixels differ; diff bbox empty). #75 changes the distance-field bound, not the zero-level-set, so the surface is unchanged — as expected.
2. The scale node is correct. Rendered scale(0.20, 2.58, 1) → sphere(r=20) in isolation → a clean, smooth ellipsoid (semi-axes ≈ 4 × 51 × 20), no pinching or pointed tip. No distortion from the non-uniform scale.
3. The "fins" are correct geometry + camera angle, not a defect. In the project the scaled box becomes a ~20×77×50 slab and the scaled sphere an ellipsoid ~8×103×40; they're unioned and tiled ×3 by the linear pattern. Each ellipsoid (103 tall) is taller than the slab (77), so only its rounded top cap pokes above — and a rounded cap cropped by the slab edge at that view angle reads as a "fin/point."
Disposition
Not a viewport rendering bug — the ray-marched viewport is faithful to the input. Low severity. The input appears to be a randomized/fuzz project rather than an intentional model.
Remaining to close this out
One thing not yet verified: the exported mesh. The viewport is GPU ray-marched, but STL/3MF export goes through a different pipeline (interval-pruned octree + dual contouring at 64³, per #75). Thin, high-aspect-ratio features (an 8×103×40 ellipsoid, and the ~4-wide scaled slab) are exactly where dual-contouring can under-resolve. Worth confirming an export of this project (or a lone thin scaled ellipsoid) produces a faithful mesh, not a faceted/pinched one — that would be a meshing issue distinct from everything above, and would land under #75's own octree/interval changes.
Filed as a triage record per request; reproduction assets and screenshots were captured during investigation.
Observation
A local project rendered as three sharp "fins/spikes" sitting on a thin slab, which looked wrong at a glance. Project tree (looks fuzz/random-generated — note values like
x: -1.9296…,scale: 0.2012…):{ "kind": "linearPattern", "params": { "axisX": 1, "axisY": 0, "axisZ": 0, "count": 3, "spacing": 20 }, "children": [{ "kind": "translate", "params": { "x": -1.9296184514936314, "y": 0, "z": 0 }, "children": [{ "kind": "scale", "params": { "x": 0.20127571037331896, "y": 2.578296191303632, "z": 1 }, "children": [{ "kind": "union", "params": { "smooth": 0 }, "children": [ { "kind": "box", "params": { "width": 100, "height": 30, "depth": 50 } }, { "kind": "translate", "params": { "x": -5.224608338673388, "y": 0, "z": 0 }, "children": [ { "kind": "sphere", "params": { "radius": 20 } } ] } ] }] }] }] }Triage — investigation & evidence
1. Not caused by #75 (SDF-soundness rework). Rendered this exact tree on
mainimmediately before #75 (4737458) and on the #75 branch (e949117): pixel-identical viewport (0 / 543,560 pixels differ; diff bbox empty). #75 changes the distance-field bound, not the zero-level-set, so the surface is unchanged — as expected.2. The
scalenode is correct. Renderedscale(0.20, 2.58, 1) → sphere(r=20)in isolation → a clean, smooth ellipsoid (semi-axes ≈ 4 × 51 × 20), no pinching or pointed tip. No distortion from the non-uniform scale.3. The "fins" are correct geometry + camera angle, not a defect. In the project the scaled box becomes a ~20×77×50 slab and the scaled sphere an ellipsoid ~8×103×40; they're
unioned and tiled ×3 by the linear pattern. Each ellipsoid (103 tall) is taller than the slab (77), so only its rounded top cap pokes above — and a rounded cap cropped by the slab edge at that view angle reads as a "fin/point."Disposition
Not a viewport rendering bug — the ray-marched viewport is faithful to the input. Low severity. The input appears to be a randomized/fuzz project rather than an intentional model.
Remaining to close this out
One thing not yet verified: the exported mesh. The viewport is GPU ray-marched, but STL/3MF export goes through a different pipeline (interval-pruned octree + dual contouring at 64³, per #75). Thin, high-aspect-ratio features (an 8×103×40 ellipsoid, and the ~4-wide scaled slab) are exactly where dual-contouring can under-resolve. Worth confirming an export of this project (or a lone thin scaled ellipsoid) produces a faithful mesh, not a faceted/pinched one — that would be a meshing issue distinct from everything above, and would land under #75's own octree/interval changes.
Filed as a triage record per request; reproduction assets and screenshots were captured during investigation.