Skip to content

About

Comprehensive player wiki for WorldArchitect.AI — how to play, how to design campaigns, how to prompt god mode

Resources

Stars

1 star

Watchers

0 watching

Forks

Repository files navigation

WorldArchitect.AI Wiki

The player-facing guide to WorldArchitect.AI (iPhone/iPad beta on TestFlight) — a D&D 5e game that runs in your browser. The game rolls the dice, the world remembers what you did, and the house rules are yours to write.

Quick start: What to do

Dashboard  ──>  Step 1: Choose Your Campaign  ──>  Step 2: Ready to Launch  ──>  Turn loop (Act / Think / God)
  1. Open your dashboard: sign in at worldarchitect.ai or the iPhone/iPad beta on TestFlight (Continue with Google) to pick up a campaign or start a new one.
  2. Fill in the 2-step wizard:
    • Step 1 — Choose Your Campaign: choose Play a campaign to build your own world and character. Dragon Knight is the optional ready-made quick start. On the custom path, fill in Setting / World — one-click suggestions for Game of Thrones, Star Wars, Cyberpunk, The Witcher, Middle-earth, Stranger Things, Marvel and Dune, or type any setting you like — then era, protagonist, adventure setting, and a plot "what-if".
    • Campaign description prompt: the last section of step 1 (section 7 on the custom path) starts collapsed — click Expand to open it, then paste a full campaign bible, world lore, faction rules, or premise. A 70,000-character document has been tested and stored intact.
    • Step 2 — Ready to Launch: choose AI generate portrait or Upload your own for an optional avatar, edit anything on the summary card, and click Enter the World.
  3. Play turn by turn:
    • The GM opens the scene and confirms your character sheet.
    • Pick one of the suggested actions — four in ordinary play, three after a God-mode turn — under Your move, or type your own action in the message box and press Send. Tap a choice's chevron to read its details and any pros and cons inline before committing. Tapping a suggested choice while in Think or God switches back to Act and submits that option. While a turn is in flight, a Cancel button appears over the textarea to halt generation and restore your typed draft.
    • The three buttons under the message box decide how your text is read:
      • Act (the default): what you type is what your character does and says. The story advances.
      • Think: the story pauses while you weigh options with the GM. No time passes, no actions are taken.
      • God: administrative control — edit stats, spawn items, teleport, fix mistakes, set persistent narration rules. The world is frozen and the story does not advance.
  4. Know your limits: the default story-turn allowance is 100 turns in a rolling 24-hour window and 50 in a rolling 5-hour window. Your account or environment may have different limits; use the allowance and reset information shown in the app. Campaign creation and God-mode actions have separate limits. Adding your own model API key can change the applicable allowance, but does not guarantee a particular ceiling. Open ⋯ More game actions → Settings for the model and key options available to you. See usage limits and settings.

Visual walkthrough

These screenshots show an earlier interface. Follow the written steps for current controls; the game-screen buttons are now Act / Think / God, and additional controls live in ⋯ More game actions.

1. My Campaigns Dashboard

Your saved worlds. Each card shows when you last played it and a line of character, setting and premise. Click one to drop back in.

My Campaigns Dashboard

2. Campaign Wizard — Step 1, with the description prompt open

Set the setting / world, era and protagonist. The last section, Campaign description prompt, is where a long world bible goes — it is collapsed until you click Expand.

Campaign Wizard Step 1 with Expanded Campaign Description Prompt

3. Campaign Wizard — Step 2, Ready to Launch

Generate a portrait from an editable character description, or upload your own image and position it in the circle. Review the summary, then Enter the World. See portrait setup and changes after launch.

Campaign Wizard Step 2 Launch Screen

4. A turn in play

Read the scene down to Your move, then choose an action or type your own. Act / Think / God sits under the message box. Open ⋯ More game actions for available controls such as Settings, Undo last turn, Share story, Download story and Campaign details.

The image below shows the earlier game-screen layout.

Earlier gameplay interface and action composer


Quick guides

How to design a campaign

The wizard asks for a setting / world, era, protagonist, adventure setting and a plot "what-if" — everything else you decide in prose. Say up front how powerful your character is meant to get and what the story should feel like, and paste deep world lore into the Campaign description prompt field. Plan an opening scene where something is already happening, and set one to three god-mode rules early. See CampaignDesign.

How to prompt god mode

God-mode rules are house rules you write that stay in force for the rest of the campaign, changing how the GM narrates. The ones that work name concrete traits, list specific taboos, and anchor a worldview — X is/does Y. Avoid Z. Always W. Type GOD MODE: <rule> in the composer, or click the God button first. To get rid of a rule, just ask in plain language: GOD MODE: forget the rule about companion scaling. See GodModePrompting.


What the game is

WorldArchitect.AI is a tabletop-style RPG that runs in your browser. The system runs the rules — initiative, dice, HP, spells, faction combat — and an AI narrates the world around your choices. You steer it two ways: in-character actions, and God mode, a pause menu where you edit the world directly (stats, gold, items, NPCs, the clock) and set standing rules for how the GM should narrate. Campaigns run from a few scenes to several hundred, from a village squabble to multiverse-spanning stakes, solo or with a party or at the head of a faction.

This wiki is the player manual. It assumes you've signed up at worldarchitect.ai (iPhone/iPad beta on TestFlight) and want to know what to do next. The table of contents below groups the pages by topic; index.md lists every page with a one-line summary.

The case studies are illustrative, not normative. Any setting, any tone, any power level works; the wiki's recommendations are patterns, so take the ones that fit your campaign.


Table of contents

Start here

If you want to… Read
Understand what the game is What is WorldArchitect.AI?
Play your first session How to play — first 30 minutes
Plan a campaign before launching How to design a campaign
Start from a finished campaign bible House of the Dragon campaign
Shape how the narration sounds How to prompt god mode
See what the game does, system by system Player user stories
Sort out accounts, settings, saving and export Player features reference
Drive the game from your own code Developer API

Core systems (concepts/)

System What it covers
Combat Initiative, turn order, action economy, AoE, conditions
Dice + DiceAuthenticity + DiceNotation Who rolls and when, reading 1d20+5, and why the GM can't fake a result
Spellcasting Spell slots, preparation, concentration
Healing + RestAndDeath HP recovery, short/long rest, death saves
LootAndRewards + Equipment Treasure and XP, gear slots, what an item actually changes
LevelUp + LevelUpProgression + ASI + Subclass How leveling happens mid-scene and how to change what the AI picked, growth over a long campaign, the divine endgame past level 20, ability-score and subclass choices
CharacterCreation + AbilityScores + AdvantageDisadvantage Building a character: letting the GM build it or doing it yourself, ability scores, advantage and disadvantage
CompanionArc + CompanionPersonality + NPCRelationships Companions and NPC reputation
FactionSystem + FactionManagement + FactionPower The faction minigame end-to-end
LivingWorld The world keeps moving while you're somewhere else
GodMode + GodModePrompting The pause menu: editing the world directly, and writing rules that stick
CharacterMode + ThinkMode The composer buttons you use in play (Act, Think, God), and the modes the game picks for you
SpicyMode The 🌶️ Spicy control in the ⋯ menu, and what it changes
CampaignDesign + CampaignWizard Designing a campaign, the 2-step creation flow
DnD5eRules The D&D 5th Edition rule spine
Initiative + CombatVictoryProtocol + SmartSkillChecks Combat resolution

Case studies and reference (entities/)

Page What it is
WorldArchitect The game itself — 5-minute pitch
CampaignShowcase Gallery of example campaigns
ItachiGaiden, AristocratReborn, NocturneBg3, ItachiUchiha Write-ups of real campaigns
Daemon, AegonTargaryen Character sketches from the House of the Dragon campaign template
FactionBattleSim + FactionIntel Faction minigame subsystems
GOD_MODE_RESPONSE What a God-mode turn sends back

Comparisons

FAQ

Meta

  • SCHEMA.md — wiki conventions, frontmatter, tag taxonomy
  • log.md — change history
  • index.md — full page catalog

Recommended reading order

If this is your first time, read these four pages in order and skip the rest:

  1. What is WorldArchitect.AI? — what the game does and doesn't do.
  2. How to play — sign up, run the wizard, take your first action.
  3. How to design a campaign — pick a setting, write a god-mode header, plan your arc.
  4. How to prompt god mode — write rules that change how the narration sounds.

Once you've played one session, read Player User Stories to see what's possible, then browse Campaign Showcase for inspiration.

Contributing

This is a public reference wiki. If you find an error or want to suggest an addition, open an issue on this repo.

The live game is the source of truth. Where this wiki and the game disagree, the game is right and the page needs fixing.

License

MIT. See LICENSE.

About

Comprehensive player wiki for WorldArchitect.AI — how to play, how to design campaigns, how to prompt god mode

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages