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15 changes: 15 additions & 0 deletions .github/release-notes/3.2.1-beta.5.md
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## Fixes for Schedule I 0.4.7f6

- Opening Settings → Gamepad no longer hangs when a loading dock changes its assigned vehicle and no mod is listening for that event.
- Plain custom NPC contacts no longer crash shortly after a save loads. Both the legacy constructor and `ConfigurePrefab` paths now let native `NPC.Awake` initialize their data once.

## Compatibility and validation

- No public S1API signatures, save identifiers, or network formats changed.
- The two-contact repro stayed in playable gameplay after load on 0.4.7f6 Mono (Steam build 25439857) and IL2CPP (25439817). The Gamepad panel opened on IL2CPP. Both contract suites passed.
- This is a GitHub-only prerelease for the game beta. It does not publish to NuGet, Nexus Mods, or Thunderstore.
- Fixes [issue #314](https://github.com/ifBars/S1API/issues/314) with [PR #316](https://github.com/ifBars/S1API/pull/316), and [issue #315](https://github.com/ifBars/S1API/issues/315) with [PR #317](https://github.com/ifBars/S1API/pull/317).

## Download

- [S1API-Forked-3.2.1-beta.5.zip](https://github.com/ifBars/S1API/releases/download/v3.2.1-beta.5/S1API-Forked-3.2.1-beta.5.zip)
2 changes: 1 addition & 1 deletion S1API/S1API.cs
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using S1API.Lifecycle;
using S1API.Map;

[assembly: MelonInfo(typeof(S1API.S1API), "S1API (Forked by Bars)", "3.2.1-beta.4", "KaBooMa")]
[assembly: MelonInfo(typeof(S1API.S1API), "S1API (Forked by Bars)", "3.2.1-beta.5", "KaBooMa")]
[assembly: MelonPriority(Int32.MinValue)]
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace S1API
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2 changes: 1 addition & 1 deletion S1API/S1API.csproj
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<NoWarn>$(NoWarn);1591</NoWarn>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<LangVersion>latest</LangVersion>
<Version>3.2.1-beta.4</Version>
<Version>3.2.1-beta.5</Version>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)' == 'MonoMelon'">
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