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[Scons] Use dependency to track bindings generation.#748

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akien-mga merged 1 commit into
godotengine:masterfrom
Faless:build/4.x_deps
May 3, 2022
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[Scons] Use dependency to track bindings generation.#748
akien-mga merged 1 commit into
godotengine:masterfrom
Faless:build/4.x_deps

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@Faless

@Faless Faless commented May 2, 2022

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Using a scons Builder we now regenerate the bindings automatically when the Godot API json or header has changed.

The option to force bindings regeneration (generate_bindings=yes) is retained.

@Faless Faless added enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup labels May 2, 2022
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Faless requested a review from akien-mga May 2, 2022 18:45
@akien-mga akien-mga changed the title [Scons] Use dependcy to track bindings generation. [Scons] Use dependency to track bindings generation. May 3, 2022
Comment thread SConstruct Outdated
@akien-mga akien-mga added this to the 4.0 milestone May 3, 2022
Comment thread binding_generator.py
@Faless
Faless force-pushed the build/4.x_deps branch from a393ea3 to 15de67d Compare May 3, 2022 08:23
Using a scons Builder we now regenerate the bindings automatically
when the Godot API json or header has changed.

The option to force bindings regeneration (generate_bindings=yes) is
retained.
@Faless
Faless force-pushed the build/4.x_deps branch from 15de67d to fa698dd Compare May 3, 2022 08:48
@akien-mga
akien-mga merged commit 20a17eb into godotengine:master May 3, 2022
@akien-mga

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Thanks!

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enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup

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