Delete operator=(const m_class &p_rval) on wrapper classes - #2027
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Ivorforce
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Makes sense to me. Probably should do the same upstream; it's also using the {} version.
I've seen at least 3 instances of people on discord being confused about Object ownership (using Object as a stack local instead of a pointer) and then getting weird issues when using operator=. This should improve the situation at least a bit.
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Fixes #1995
This seems like it'd be OK, given that the previous
operator=(const m_class &p_rval)did nothing, and we don't really want wrapper classes to be copyable by value (they should always be pointers)But I'm not 100% sure that I understand the full implications - it'd be great to get feedback from someone with stronger C++ knowledge!
FYI, Godot's
Objectalso declares an emptyoperator=(const m_class &p_rval)- if this makes sense in godot-cpp, maybe it should also be deleted in Godot as well?