[iOS] Fix initialisation/termination of multiple statically linked extensions.#1316
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dsnopek
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Nov 22, 2023
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Thanks! This looks good to me :-)
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Will this be in v4.2? |
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The static init_callback is called for every loaded extensions. Then every extension's initializer is called multiple times. Why not use a member variable for init_callback? |
bruvzg
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November 23, 2023 07:13
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Yes, this seems to be the case. Will fix a bit later. |
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bruvzg
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November 23, 2023 11:38
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This works. |
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Thanks! |
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Cherry-picking to 4.1 in #1373 |
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Fixes godotengine/godot#85210, with a statically linked extensions this part is shared between all extensions and therefor can use static variables.