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[squad:plan] Starling Drift #57144

Description

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Concept

In Starling Drift, the player pilots a tiny courier skiff through a chain of floating storm-islands where wind lanes shift each day. Part delivery game, part route-planning adventure, it centers on carrying fragile messages, odd tools, and living parcels between isolated communities while upgrading your glider-boat and earning trust. The tone is wistful but hopeful: each run is a small story about weather, distance, and choosing who gets helped first.

Target platform: PC/Steam (primary), Nintendo Switch (secondary)
Art direction: Soft painterly low-poly visuals, sky-sea palette (pale blues, brass, canvas white, storm violet), cozy-with-tension traversal tone.

Core Gameplay Loop

  • Accept 2–4 delivery contracts from island docks
  • Study forecasted wind lanes and hazards on a compact route map
  • Pilot between islands in short skill-based traversal segments
  • Manage cargo risk, fuel, and time during travel
  • Deliver goods, earn payment/reputation, and unlock new routes/upgrades
  • Repeat with changing weather patterns and contract priorities

Minimum Viable Feature Set

  • One explorable sky region with 5–7 islands
  • Contract board with timed and fragile delivery types
  • Traversal system with wind currents and simple hazards
  • Basic skiff upgrades: sail, cargo brace, fuel tank
  • Reputation/progression system unlocking new contracts
  • Dialogue snippets for island flavor and worldbuilding
  • Save/load and one complete 20–30 minute progression arc

Milestone Plan & Ownership

Workstream Subtitle Owner
M1 Prototype "First Crossing" Engineering
M2 Vertical Slice "Weathered Routes" Lead/Architect
M3 Art & Content Pass "Lanterns Across the Gale" Docs/Narrative
M4 Playable Demo "The Outer Run" Engineering/CI
QA & Test Planning "Clear Skies, Hard Landings" QA/Testing
Security & Data Privacy Review "Trusted Cargo" Security

Sub-issues below track each workstream with deliverables. Planned by the Squad team (Keaton, Lead/Architect).

Auto-closes after 1 day; superseded by next scheduled run's fresh concept.

Generated by 🎮 Squad Game Planner · copilot · auto · 42.9 AIC · ⌖ 6.39 AIC · ⊞ 10.1K ·

  • expires on Aug 31, 2026, 3:59 AM UTC-08:00

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