**Owner:** Keaton (Design/Architecture) Define the full run structure and deliver one polished heist slice. **Scope:** - Define final run structure: briefing, infiltration, escalation, extraction, rewards - Integrate two crew archetypes with differentiated abilities and roles - Tune one polished heist map slice with full alarm escalation loop - Establish progression hooks, fail states, and replayability pillars Related to #56635 > Generated by [🎮 Squad Game Planner](https://github.com/github/gh-aw/actions/runs/33186980863) · copilot · auto · 37.1 AIC · ⌖ 4.31 AIC · ⊞ 10.1K · [◷](https://github.com/search?q=repo%3Agithub%2Fgh-aw+is%3Aissue+%22gh-aw-workflow-call-id%3A+github%2Fgh-aw%2Fsquad-game-planner%22&type=issues) > - [x] expires <!-- gh-aw-expires: 2026-08-29T15:54:34.254Z --> on Aug 29, 2026, 7:54 AM UTC-08:00 <!-- gh-aw-agentic-workflow: Squad Game Planner, engine: copilot, model: auto, id: 33186980863, workflow_id: squad-game-planner, run: https://github.com/github/gh-aw/actions/runs/33186980863 --> <!-- gh-aw-workflow-id: squad-game-planner --> <!-- gh-aw-workflow-call-id: github/gh-aw/squad-game-planner --> <!-- gh-aw-close-key: squad-game-planner -->
Owner: Keaton (Design/Architecture)
Define the full run structure and deliver one polished heist slice.
Scope:
Related to [squad:plan] Neon Heist #56635