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[squad:plan] Cindermark #55065

Description

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Concept

Cindermark is a small-scope 2D pixel-art puzzle-platformer. You play a firefly courier in a rain-soaked lantern city where all artificial light has failed. Your only tool is a cinder brand — a temporary mark of light you burn onto surfaces to create bridges, ignite switches, or reveal hidden paths. Every brand fades after a few seconds, so puzzles are about sequencing, timing, and route-planning rather than reflex combat.

Core gameplay loop: explore a dark room → identify hazards/gaps → place cinder brands strategically → cross/solve before they fade → reach the next lantern checkpoint, which permanently relights a small piece of the world.

Target platform: PC (Steam), with controller support from day one; scope sized for an itch.io/Steam Next Fest-style demo rather than a AAA release.

Art/style direction: moody, high-contrast pixel art — near-total darkness punctuated by warm ember oranges and cool rain-blues. Minimalist UI, no HUD clutter; light itself is the interface.

Minimum viable feature set:

  • Firefly movement (walk, glide, wall-cling)
  • Cinder brand placement + fade timer
  • 3 hazard types (water, drop, roaming shadow-creature)
  • 8–10 hand-built puzzle rooms across 2 biomes
  • One lantern-relighting "checkpoint" mechanic tying rooms together
  • Basic ambient audio + rain/ember particle FX

Milestone Plan & Ownership

Milestone Owner Summary
Prototype (#55066) Keaton (Lead/Architect) Core loop playable: movement, cinder brand placement/fade, one test room proving the puzzle premise is fun.
Vertical Slice (#55069) Fenster (Compiler & Engine Engineer) One full biome (4–5 rooms) with all 3 hazard types, checkpoint/relight mechanic, polished input/physics feel.
Art & Content Pass (#55067) Verbal (DevRel/Docs) Final pixel-art style guide applied across biome 1, ambient audio pass, narrative/environmental storytelling notes.
Playable Demo (#55068) Hockney (Test Engineer) Bug bash, save/checkpoint integrity, controller support QA, packaged public demo build.
Security & Data Privacy (#55070) Kujan (Security Engineer) Save-data integrity/anti-tamper review, telemetry/analytics privacy pass, feedback-form data handling review.

Each sub-issue is linked below as a workstream tracked against this parent.

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