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vulkan: don't use std::string in load_shaders, to improve compile time - #15724

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0cc4m merged 2 commits into
ggml-org:masterfrom
jeffbolznv:load_shaders_const_char
Sep 3, 2025
Merged

0cc4m merged 2 commits into
ggml-org:masterfrom
jeffbolznv:load_shaders_const_char

keep the string version for those calls that use it

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