New editor UI#407
Conversation
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Hey @aleokdev thanks for working on this! I wanted to do some work on the maps, and the current editor's object placement snapping was bugging me, so I wanted to try this out. Since I needed to be able to place critters, I ended up rebasing your branch on top of the latest If you continue working on this, I just wanted to let you know, in case you wanted to use it as reference to get up-to-date with master later. |
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Cool, thanks! Just letting you know that the reason I was idle was because I was waiting for abraxas to finish his big refactor so that I could integrate the changes. |
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Due to the #466 Bevy Rewrite this work is defunct, but the contribution is recognized and remains appreciated! 🙏 |
WIP. Replaces the old macroquad-based UI with egui.