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Pipeline compilation leaks (?) memory #100

@PJB3005

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@PJB3005

When compiling a large set of pipelines from scratch (without the cache from #98), there's an ever-increasing memory overhead that does not go back down after compilation is finished. In Dusk, with like ~650 pipelines compiled on startup, there's like 500 MB of "leaked" memory. This seems to be consistent on all three backends (D3D12, Vulkan, Metal) I've tried.

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