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danielprejean/README.md

Daniel Prejean

Software engineer with a background in physics, focused on simulation systems, computational geometry, and research-oriented software development.

I am particularly interested in implementing mathematical models and academic algorithms in practical software systems, especially in graphics, simulation, and real-time environments.

Current Work

Surface to Air (S2A)
A simulation and defense management game built in Unreal Engine. The project combines real-time environments, systems simulation, and historically inspired engineering design.

Iben–O’Brien Crack Algorithm Implementation
Implementation of the crack propagation algorithm from Generating Surface Crack Patterns (Iben & O’Brien, 2006).
The project explores stress tensor computation and fracture propagation on triangle meshes.

Background

I have worked across startups, large-scale production systems, and research and experimental projects.

Past roles include:

  • Senior Software Engineer on the Azure Search team at Microsoft
  • Software Engineering Technical Specialist supporting avionics laboratory systems at NASA
  • Independent and consulting software development across multiple industries

My academic background is in physics (B.S., University of Houston), with research experience in instrumentation and large-scale data processing.

Technical Interests

  • Simulation systems
  • Computational geometry
  • Graphics and real-time rendering
  • Physics-informed software systems
  • Research algorithm implementation
  • Systems and infrastructure engineering

Technologies

C++
Rust
Unreal Engine
Python
Docker / Kubernetes
Cloud infrastructure (Azure / AWS)

Tools frequently used for graphics and asset pipelines include 3ds Max and Substance.

Selected Projects

  • Forthcoming

Links

Portfolio: https://danielprejean.com
LinkedIn: https://linkedin.com/in/daniel-prejean

Popular repositories Loading

  1. docker-rails docker-rails Public

    docker-compose package for clean, secure, and portable ruby-on-rails instances

    Shell 1

  2. MechanicsProject MechanicsProject Public

    For PHYS 2325

  3. GameOfWar GameOfWar Public

    Demo Game of War Program

    Assembly

  4. rails-jquery-autocomplete rails-jquery-autocomplete Public

    Forked from risuiowa/rails-jquery-autocomplete

    An easy and unobtrusive way to use jQuery's autocomplete with Rails 3 and later.

    Ruby

  5. elasticsearch-rails elasticsearch-rails Public

    Forked from elastic/elasticsearch-rails

    Elasticsearch integrations for ActiveModel/Record and Ruby on Rails

    Ruby

  6. FlexibleMink FlexibleMink Public

    Forked from crschoen/FlexibleMink

    PHP