Fix some problems that arise when modeling megaminx.#5
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(when orientation counts might exceed 2^31 options). Also, the unpackVector was assuming all values are >0, but that's not the case for orientations, so added an offset of 1 on pack and subtracted that offset on unpack.
This was apparently broken when someone "wrapped" ksolve.
create executables called ksolve. No need to use wine as this program compiles trivially on Unix.
This needs to be configurable at runtime.
often more compact, but most importantly works correctly for puzzles that have permutations with more than 20 elements.
gives another small speed bump.
ints. If this works the next step is to change them from maps to vectors where possible.
broke some functionality.
small things on small machines.
Also, substantially sped up index calculations.
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Fixed four separate issues that arise when trying to model the megaminx.
Corners now work. Edges will need further fixes (support for permutations
with more than 20 pieces).