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Releases: contariaa/seedqueue

1.6

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@contariaa contariaa released this 04 Nov 00:31

SeedQueue won't receive further releases on Github!

Please use the MCSR Mod List or ModCheck to download speedrunning mods.

1.5.2

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@contariaa contariaa released this 18 Jul 21:20
  • fix StandardSettings cache not working when bypassing wall

1.5.1

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@contariaa contariaa released this 24 Jun 05:17
  • fix an issue with scaling on the wall screen sometimes causing flickering

1.5

1.5

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@contariaa contariaa released this 24 Jun 00:41

This update comes with a lot of other mod updates, including SpeedrunAPI 2.0 in preparation of porting to other Minecraft versions and various optimizations in AntiResourceReload, WorldPreview and more.

  • moved SeedQueue Chunkmaps (now Chunkmap Overlay) option to debug options and disable by default
  • removed Smooth Chunk Building option and always have it enabled
  • add instance_overlay texture
  • optimize wall performance when chunkmap resetting
  • lots of code refactors/cleanup
  • various small fixes and changes

1.4.1

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@contariaa contariaa released this 05 Apr 06:32
  • add support for Sodium 2.4.1

1.4

1.4

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@contariaa contariaa released this 11 Jan 05:41

This update comes with a variety of new features, optimizations and fixes and updates to Sodium 2.4.0 / 3.4.0 (mac)

  • improve precision when using decimals in custom layouts (thanks @DesktopFolder)
  • new performance optimizations
  • add main group filling order option to custom layouts (thanks @luvvlyjude)
  • add Smart Switch option, playing an instance that isn't ready will now lock it (thanks @luvvlyjude)
  • updated to sodium 2.4.0 / 3.4.0 (mac) (thanks @DesktopFolder)
  • added polish translations (thanks @memerson12 & @MiniaczQ)

1.3.1

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@contariaa contariaa released this 12 Oct 20:06

This update fixes previews on custom wall layouts always being replaced when locking them.

  • fix replaceLockedInstances in custom layouts
  • reduce some object allocations in very hot code

1.3

1.3

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@contariaa contariaa released this 06 Oct 18:09

This update comes paired with Atum 2.3 and WorldPreview 6.2.

  • fixed void previews on low Max World Generation %
    • this also fixes inflated RPS
  • implemented a better worldgen percentage calculation, fixing weird previews with missing chunks by letting the world generate past Max World Generation % if necessary (thanks @tildejustin)
  • log config settings when starting SeedQueue (thanks @Crystal15118)
  • small optimization by caching framebuffers instead of creating new ones every preview
  • fix a bug with Resume On Filled Queue (thanks @sathya-pramodh)
  • add toast when parsing custom_layout.json fails
  • fix an issue with focusreset blocking the instance position that was locked
  • don't require a restart when toggling Watchdog option
  • always respect instance_background in custom layouts

1.2

1.2

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@contariaa contariaa released this 02 Sep 16:31
  • Added Resume World Generation option to bypass the Max World Generation % once the queue is filled. (thanks @sathya-pramodh)
  • Added Chunkmap Freezing option, useful for the Village Resetting strat (thanks @DuncanRuns)
  • Add Schedule Instance and Schedule All keybindings, scheduling an instance will automatically join that seed once it is fully generated
  • Added new sound events for customization: open_wall and bypass_wall
  • Added an AUTO value for the Background Previews option, which will choose a reasonable value based on your queue settings and wall layout. Notice: This update will reset this setting to AUTO for everyone! (thanks @nealxm)
  • Added GPU to logged system information for easier support and debugging (thanks @Crystal15118)
  • Benchmark results will now only fade out after a manual reset (thanks @Crystal15118)
  • A couple small fixes
  • Added translations:

1.1.1

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@contariaa contariaa released this 20 Aug 02:46
  • Fixes a critical issue where server threads would stay active in the background if they were discarded too early (only happened at the start/end of benchmarks)
  • Fixes Reset Cooldown not resetting when previews move from preparing into the main grid (thanks @Crystal15118)
  • Fixes Wall Overlay being rendered at a wrong resolution