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[mods] Add combined HDR mods and upstream compatibility updates - #729
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legoliamneeson wants to merge 2 commits into
Open
legoliamneeson wants to merge 2 commits into
legoliamneeson wants to merge 2 commits into
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Preserve the combined mod collection, update legacy DevKit APIs, and declare architecture-specific game targets.
legoliamneeson
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November 8, 2026 01:33
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Adds the fork's game-mod collection and updates it for current upstream
mainin one contribution.Includes new mods and revisions for Assassin's Creed Liberation/Rogue, Call of Duty titles, Doom 3, Gears of War 4/Redux/Reloaded, Resident Evil 6, and Skyrim SE, alongside shared shader, resource, IPC, OpenGL, and DevKit support. The combined source also retains the fork's bundled Tracy sources and experimental Cold War shader work.
Compatibility work:
bc0ead39917634e95c534f7e8cfb59ab82880747and retain its aligned process-heap allocation fix.Validation:
api_compatibility,shader_source_compatibility, both D3D12 resource-upgrade transfer formats,shader_injection_behavior_d3d12, anddescriptor_range_ownership_d3d12.git diff --checkfor authored files; vendored sources were left as supplied.Game visual validation has not been repeated for this combined revision. Before marking ready, build each game folder's target with the matching
clang-x64-debugorclang-x86-debugpreset, load itsrenodx-<folder>.addon64/.addon32through ReShade, and check Vanilla/custom tone mapping, controls, HUD/subtitles, fades/cutscenes, and scene transitions in the supported game executable.